Where to find satchel charges in dayz




















Join the conversation You can post now and register later. Reply to this topic Go To Topic Listing. Similar Content.

Hi guys, Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird. Outdated, already built into Epoch 1. Hi everybody, scuse me for intrusion : If I did not make mistakes I did not understand how the system of credits on scripts works I waited a week but not having received an answer So all the credits go salival because i am based on his garagedooropener For example I added a public variable to know via the.

Maybe you can also add a routine to signal in the map or through text message for all the players that someone is trying to force a door I tried it on my server and it seems to work fine. I await your observations and suggestions. Interaction with structures in traders. Hi guys, I'm running Epoch 0.

I've read that it has something to do with: enableSimulationGlobal I'm pretty sure this question has already been answered, but I've tried a lot of solutions and I can't get it to work Zupa's Clothing 3. Hey guys, I recently had Zupa's custom clothing working really well..

When I right click on a skin, the dialogue menu pops up, but it isn't populated. This is really pissing me off and I'm hoping that someone possibly has a fix. Thanks for the help, guys. Hey whats going on modding community? I've looked around on the Workshop and most of the " Raid Tools " are hacksaws, Sledgehammers as opposed to this one guys idea of a " C4 Mine " I think it was.. So i'm wondering if it would be possible to look at how say a " Satchel Charge " from Arma 2 as an example works, and make ourselves a DayZSA " Satchel Charge " -- This would also require some other items because I would like it to be craftable..

So imagine with me if you will. Use a Smersh bag as the " Satchel Charge " Or atleast that's what the finished product would look like maybe we can find someone to re-skin the bag and add some Wire textures or something to make it look like a real explosive.

Turning " useless " or " almost useless " items into some worth using How many of us just leave Road Flares when they spawn? I think everyone.. It would be rather crude but we could use " Metal Wire " as wiring kind of like you can with a Car Battery. A more modern explosive device like i've outlined above will probably be very complicated because it might need a few more items either to craft, or different items all together.. Here's another idea Mod:Satchel Charge. Edit source History Talk 0.

Categories Mod Equipment Add category. Cancel Save. Fan Feed 1 Weapons 2 Crafting 3 Clothing. Universal Conquest Wiki. Can be placed anywhere on the server where it is deployed: Until detonated by the player who placed it, either via timer or remote Until it is disarmed by a different player.



0コメント

  • 1000 / 1000