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Hi guys, Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird. Outdated, already built into Epoch 1. Hi everybody, scuse me for intrusion : If I did not make mistakes I did not understand how the system of credits on scripts works I waited a week but not having received an answer So all the credits go salival because i am based on his garagedooropener For example I added a public variable to know via the.
Maybe you can also add a routine to signal in the map or through text message for all the players that someone is trying to force a door I tried it on my server and it seems to work fine. I await your observations and suggestions. Interaction with structures in traders. Hi guys, I'm running Epoch 0.
I've read that it has something to do with: enableSimulationGlobal I'm pretty sure this question has already been answered, but I've tried a lot of solutions and I can't get it to work Zupa's Clothing 3. Hey guys, I recently had Zupa's custom clothing working really well..
When I right click on a skin, the dialogue menu pops up, but it isn't populated. This is really pissing me off and I'm hoping that someone possibly has a fix. Thanks for the help, guys. Hey whats going on modding community? I've looked around on the Workshop and most of the " Raid Tools " are hacksaws, Sledgehammers as opposed to this one guys idea of a " C4 Mine " I think it was.. So i'm wondering if it would be possible to look at how say a " Satchel Charge " from Arma 2 as an example works, and make ourselves a DayZSA " Satchel Charge " -- This would also require some other items because I would like it to be craftable..
So imagine with me if you will. Use a Smersh bag as the " Satchel Charge " Or atleast that's what the finished product would look like maybe we can find someone to re-skin the bag and add some Wire textures or something to make it look like a real explosive.
Turning " useless " or " almost useless " items into some worth using How many of us just leave Road Flares when they spawn? I think everyone.. It would be rather crude but we could use " Metal Wire " as wiring kind of like you can with a Car Battery. A more modern explosive device like i've outlined above will probably be very complicated because it might need a few more items either to craft, or different items all together.. Here's another idea Mod:Satchel Charge. Edit source History Talk 0.
Categories Mod Equipment Add category. Cancel Save. Fan Feed 1 Weapons 2 Crafting 3 Clothing. Universal Conquest Wiki. Can be placed anywhere on the server where it is deployed: Until detonated by the player who placed it, either via timer or remote Until it is disarmed by a different player.
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