What should i pick in kingdom hearts




















Each of them has a weapon on top of it, which will determine how many item slots you will have at the beginning of the game, as well as the abilities you will gain through levelling up. When you have made your choice, you will then be instructed to choose one of the items to give up in exchange for your new power. Understandably, this decision has greater effects than your first choice.

Essentially, Leaf Bracer makes Sora's Cure spells uninterruptable which ensures that self-healing will always land. Without it, players will have to keep stepping out of combat and hope a projectile doesn't come during the heal.

This is incredibly important during a Proud Mode playthrough as it will be useful in any combat encounter. Second Chance simply ensures that players escape what would be a fatal blow by leaving Sora with 1 HP. Tying the two together is a combo for success. Now that Kingdom Hearts players have taken the power of the Guardian, players should choose to discard the Staff.

That leaves the only stats to see alterations being Strength and AP depending on the second decision. For discarding the Sword, players will start with 4 Strength and 3 AP. While removing the staff will generate the lowest AP to start with, it won't be an issue as the game progresses.

With AP Up being a fairly easy synthesis item as well as a common one found in chests, those struggling around mid-game can grind extra Ability Points. So for players prepared to explore the Disney meets Final Fantasy mashup , they can now start the game with a nice bit of leeway.

This can make tougher battles much easier, particularly the optional boss fights that can require the use of several healing items to defeat. The greatest advantage that comes with choosing the Shield is the early access to both Leaf Bracer, which makes Sora immune to all damage while healing, at level 27, and Second Chance, which leaves Sora with 1HP remaining if he takes a fatal blow with more than 1HP in his pool, at level This is much earlier than if players chose to take the Sword or Staff, as Leaf Bracer is learned at level 39 when the Staff is chosen and 69 when the Sword is taken, while Second Chance is learned at level 48 for the Sword and 90 for the Staff.

Aside from the Shield, the Staff has some of the best benefits when it comes to combat. While taking the Staff results in several good skills being learned much later in the game, it grants Sora the most MP and AP before taking Keychains and equipable items into account, allowing for greater use of skills and spells in combat.

While taking the Staff does result in the lowest Attack stat at the beginning of the game, it also gives Sora access to Stun Impact at level 6. While at first glance it would appear that sacrificing the Sword would result in Sora's damage output being severely hindered, the reality is that it doesn't make all that much of a difference to combat, particularly towards the end of the game.

The difference in damage output is noticeable, but not as much as the lack of Defence or MP, as a low amount of those two means the player has far fewer chances to mess up in boss battles before dying.

Several of the skills gained quicker by picking the Sword are also unnecessary in early fights and can make combat more confusing for newcomers to Kingdom Hearts. The one main benefit of taking the Sword, the ability to learn Scan earlier, is made redundant by level 21, as that is the latest that any build can learn it. There are very few benefits to sacrificing the Shield during the dream sequence, as it not only makes the initial combat encounters less of a slog for inexperienced players but also grants several good skills early in the game.

The only reason players should think to sacrifice the shield in the dream sequence is if they want to make the game harder on themselves in subsequent playthroughs, as this will result in a diminished ability to take damage that makes even low-level Heartless a threat at higher difficulties.



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